3D Technology

Table of Contents


Bibliography
Glossary

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If you have ever driven in the Indy 500 or flown a Lear Jet or fragged some monsters on your BFG 9000 without ever leaving your chair, then you have used 3D technology. In recent years, consumers have been demanding higher quality, higher speed, and higher resolutions when it comes to graphical games and applications. With Moore's Law swiftly becoming apparent and processors rapidly approaching gigahertz speeds, the computationally intensive 3D games have become an ever growing area in computer science. Processors like Silicon Graphics' R10000 and Intel's Pentium, Pentium Pro, and Pentium II, provide exponentially more processing power for these applications. In addition, new graphics accelerator add-on cards have removed some of the load from the CPU. All of these new technologies have resulted in machines that can perform between 250 and 750 thousand floating point operations per second and draw upwards of 90 million pixels per second. The purpose of this report is to find out how it all works; from the mathematics to the hardware.

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- Jim

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