3D Technology : Related Links

The links on this page are to serve as a starting point for anyone interested in these topics.  If you have any more that you think are relevant, send me a URL to it and I will gladly add it to this page.

"Jumping Off" Points The 3D Primer
http://www.real3d.com/primer/contents.html
The report I never wrote. This site, maintained by Lockheed Martin's Real3D, contains everything I've been looking for (and it just figures that I find it days after this project is due). It is an introduction to everything I am talking about here.

A Primer on 3D Graphics Technology
http://www.cirrus.com/products/technologies/3d/3Ddoc.html
A page published by Cirrus Logic outlining most of the important aspects of 3D computer technology. An excellent place to learn some vocabulary.

3D Gaming Network
http://www.3dgaming.com:8080/
A site dedicated to providing the most recent, correct information there is on 3D game technology. Provides reviews of recently released games, online forums, software news and, most importantly, a glossary.

3DSite.com
http://www.3dsite.com/3dsite/
An excellent starting point for anyone looking for information about 3D software and hardware.  Provides links for sponsors, schools, hardware and software vendors, VRML, movie production and post production and references and discussions.

Game Programming Resources
http://moonbase.wwc.edu/Game.programming.html
A comprehensive list of links to sites pertaining to real-time 3D game technology.

Graphics Resource Page
http://wwwcg.twi.tudelft.nl/CGCC_resources.html
This page contains pointers to Computer Graphics and Visualization resources. Also, some newsgroups are listed.

Screaming Hollow - 3D Chipsets
http://www.cstone.net/~kyoung/3dchipstbl.html
A high-level comparison of the more popular chipsets currently available on the market. Provides data and specifications for some where possible.

FAQs comp.graphics.raytracing
http://www.cis.ohio-state.edu/hypertext/faq/usenet-faqs/bygroup/comp/graphics/rendering/raytracing/top.html

comp.graphics.algorithms
http://www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/algorithms-faq/faq.html

comp.graphics.animation
http://www.cis.ohio-state.edu/hypertext/faq/usenet-faqs/bygroup/comp/graphics/animation/top.html

BSP Tree Frequently Asked Questions (FAQ)
http://reality.sgi.com/bspfaq/

Visualization Schools, Laboratories, and Organizations University of Illinois at Chicago Electronic Visualization Laboratory
http://www.evl.uic.edu/EVL/index.html
EVL is a state of the art research facility for computer graphics and interactive technology. As a research center and educational establishment EVL works to further the development of graphics hardware, software and display devices.

HyperGraph - Teaching Computer Graphics Using Hypermedia
http://gandalf.iuk.tu-harburg.de/hypgraph/hypgraph.htm
An online teaching tool designed by the ACM SIGGRAPH Education Committee

Texas A&M Visualization Laboratory
http://www-viz.tamu.edu/
The program centers around the digital computer as a primary tool for visualization, with strong offerings in animation, modeling and simulation, image generation and manipulation, and supporting technology. Opportunities for thesis work range across a broad spectrum, from multidisciplinary themes, to those that would fall more directly into such fields as computer science, computer animation, cinematography, art and design, and psychology.

Annotated Scientific Visualization Web Site By Category
http://science.nas.nasa.gov/Groups/VisTech/visWeblets.html
This page is an annotated bibliography of scientific visualization web sites around the world. It is a service of the NAS (Numerical Aerospace Simulation) Facility at NASA Ames Research Center.

ARL/MSRC Scientific Visualization Work Team
http://frontier.arl.mil/SciVis/scivis.html
Scientific Visualization is a key component of the ARL/MSRC Supercomputing Facility. Along with High Performance Computers (Cray, SGI), Advanced Networking, and staff infrastructure, scientific visualization provides a methodology to explore, define, and present the results of computations from HPC machines.

IEEE Transactions on Visualization and Computer Graphics
http://computer.org/tvcg/
The IEEE Transactions on Visualization and Computer Graphics (TVCG) is published quarterly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers within TVCG's scope. These include subjects related to visualization and computer graphics techniques, systems, software, hardware, and user interface issues.

Press Releases and Company Information Fujitsu Develops World's First Three Dimensional Geometry Processor
http://www.fujitsumicro.com/new/pr/pinolite.html
Press release published July 2, 1997 announcing the arrival of Fujitsu's new processor. The article illustrates some of the chip's strengths including its ability to perform transformations on geometric primitives.

November 1995 - Core Technologies - PixelFlow- Scalable Image Processing
http://www.byte.com/art/9511/sec11/art1.htm
Information regarding the new PixelFlow chip architecture. Aimed for very high-end workstations, the new architecture is highly parallel and provides "full color (with fog and transparency effects), high resolution, photo-realistic Phong shading, antialiasing, and bump- and texture-mapping, ... while delivering up to 60 video frames per second."

Lists 3D Engines List Source
http://cg.cs.tu-berlin.de/~ki/3de_src_all.html
This list contains 145 texture mapping 3D rendering engines with source code.

3D Graphics Booklist
http://www.gamesdomain.com/gamedev/3dbooks2.html
A list of a bunch of books on programming 3D environments in a variety of languages.   Provides ISBN numbers and publishers as well.

3D Engines List
http://cg.cs.tu-berlin.de/~ki/engines.html
The 3D Engines List tries to provide an overview of software 3D engines for realtime graphics and VR on various platforms. Each engine is reviewed with list of features, contact information (email, link to homepage) and links to download a demo or the source.

Other Resources Advanced Computer Graphics Workstations - Lecture Notes
http://www.bath.ac.uk/~maspjw/NOTES/graphics/node1.html
A detailed description of the core vocabulary, algorithms, and data structures used for hardware and software design of 3D technology put out by the University of Bath.

The Librarians' Index to the Internet
http://sunsite.berkeley.edu/InternetIndex/
Searchable, annotated, subject directory of close to 3,000 Internet resources chosen for their usefulness to the public library user's information needs.

Webopædia
http://www.pcwebopedia.com/index.html
An online dictionary/encyclopedia of computer related terms.  Has pictures for those of us who need to "see" a definition.

High Tech Information Texture Mapping in Technical, Scientific and Engineering Visualization
http://www-europe.sgi.com/ChemBio/Resources/texture_article.html
A highly technical sounding publication released by Silicon Graphics. Discusses issues on antialiasing, MIP mapping, bilinear and trilinear filtering and other advanced topics.
Printed Resources O"Rourke, Joseph. Computational Geometry in C. Cambridge, U.K.: Cambridge University Press, 1993.

LaMothe, André, John Ratcliff, Mark Seminatore, Denise Tyler. Tricks of the Game-Programming Gurus. Indianapolis: Sams Publishing, 1994.

   

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Copyright © April, 1998, Jim Garlick (garlija@earlham.edu)