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The links on this page are to serve as a
starting point for anyone interested in these topics.
If you have any more that you think are relevant, send me a URL to it and
I will gladly add it to this page.
| "Jumping Off"
Points |
The
3D Primer
http://www.real3d.com/primer/contents.html
The report I never wrote. This site, maintained by Lockheed Martin's
Real3D, contains everything I've been
looking for (and it just figures that I find it days after
this project is due). It is an introduction to everything
I am talking about here.A
Primer on 3D Graphics Technology
http://www.cirrus.com/products/technologies/3d/3Ddoc.html
A page published by Cirrus
Logic outlining most of the
important aspects of 3D computer technology. An excellent
place to learn some vocabulary.
3D
Gaming Network
http://www.3dgaming.com:8080/
A site dedicated to providing the most recent, correct
information there is on 3D game technology. Provides
reviews of recently released games, online forums,
software news and, most importantly, a glossary.
3DSite.com
http://www.3dsite.com/3dsite/
An excellent starting point for anyone looking for
information about 3D software and hardware.
Provides links for sponsors, schools, hardware and
software vendors, VRML, movie production and post
production and references and discussions.
Game
Programming Resources
http://moonbase.wwc.edu/Game.programming.html
A comprehensive list of links to sites pertaining to
real-time 3D game technology.
Graphics
Resource Page
http://wwwcg.twi.tudelft.nl/CGCC_resources.html
This page contains pointers to Computer Graphics and
Visualization resources. Also, some newsgroups are
listed.
Screaming
Hollow - 3D Chipsets
http://www.cstone.net/~kyoung/3dchipstbl.html
A high-level comparison of the more popular chipsets
currently available on the market. Provides data and
specifications for some where possible.
|
| FAQs |
comp.graphics.raytracing
http://www.cis.ohio-state.edu/hypertext/faq/usenet-faqs/bygroup/comp/graphics/rendering/raytracing/top.html
comp.graphics.algorithms
http://www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/algorithms-faq/faq.html
comp.graphics.animation
http://www.cis.ohio-state.edu/hypertext/faq/usenet-faqs/bygroup/comp/graphics/animation/top.html
BSP
Tree Frequently Asked Questions (FAQ)
http://reality.sgi.com/bspfaq/
|
| Visualization Schools,
Laboratories, and Organizations |
University
of Illinois at Chicago Electronic Visualization
Laboratory
http://www.evl.uic.edu/EVL/index.html
EVL is a state of the art research facility for computer
graphics and interactive technology. As a research center
and educational establishment EVL works to further the
development of graphics hardware, software and display
devices.HyperGraph
- Teaching Computer Graphics Using Hypermedia
http://gandalf.iuk.tu-harburg.de/hypgraph/hypgraph.htm
An online teaching tool designed by the ACM SIGGRAPH
Education Committee
Texas
A&M Visualization Laboratory
http://www-viz.tamu.edu/
The program centers around the digital computer as a
primary tool for visualization, with strong offerings in
animation, modeling and simulation, image generation and
manipulation, and supporting technology. Opportunities
for thesis work range across a broad spectrum, from
multidisciplinary themes, to those that would fall more
directly into such fields as computer science, computer
animation, cinematography, art and design, and
psychology.
Annotated
Scientific Visualization Web Site By Category
http://science.nas.nasa.gov/Groups/VisTech/visWeblets.html
This page is an annotated bibliography of scientific
visualization web sites around the world. It is a service
of the NAS
(Numerical Aerospace Simulation) Facility at NASA Ames
Research Center.
ARL/MSRC
Scientific Visualization Work Team
http://frontier.arl.mil/SciVis/scivis.html
Scientific Visualization is a key component of the
ARL/MSRC Supercomputing Facility. Along with High
Performance Computers (Cray, SGI), Advanced Networking,
and staff infrastructure, scientific visualization
provides a methodology to explore, define, and present
the results of computations from HPC machines.
IEEE
Transactions on Visualization and Computer Graphics
http://computer.org/tvcg/
The IEEE Transactions on Visualization and Computer
Graphics (TVCG) is published quarterly. Its Editorial
Board strives to publish papers that present important
research results and state-of-the-art seminal papers
within TVCG's scope. These include subjects related to
visualization and computer graphics techniques, systems,
software, hardware, and user interface issues.
|
| Press Releases and Company
Information |
Fujitsu
Develops World's First Three Dimensional Geometry
Processor
http://www.fujitsumicro.com/new/pr/pinolite.html
Press release published July 2, 1997 announcing the
arrival of Fujitsu's new processor. The article
illustrates some of the chip's strengths including its
ability to perform transformations on geometric
primitives.November
1995 - Core Technologies - PixelFlow- Scalable Image
Processing
http://www.byte.com/art/9511/sec11/art1.htm
Information regarding the new PixelFlow chip
architecture. Aimed for very high-end workstations, the
new architecture is highly parallel and provides "full
color (with fog and transparency effects), high
resolution, photo-realistic Phong shading, antialiasing,
and bump- and texture-mapping, ... while delivering up to
60 video frames per second."
|
| Lists |
3D
Engines List Source
http://cg.cs.tu-berlin.de/~ki/3de_src_all.html
This list contains 145 texture
mapping 3D rendering
engines with source code.3D
Graphics Booklist
http://www.gamesdomain.com/gamedev/3dbooks2.html
A list of a bunch of books on programming 3D
environments in a variety of languages. Provides
ISBN numbers and publishers as well.
3D
Engines List
http://cg.cs.tu-berlin.de/~ki/engines.html
The 3D Engines List tries to provide an overview of
software 3D engines for realtime graphics and VR on
various platforms. Each engine is reviewed with list of
features, contact information (email, link to homepage)
and links to download a demo or the source.
|
| Other Resources |
Advanced
Computer Graphics Workstations - Lecture Notes
http://www.bath.ac.uk/~maspjw/NOTES/graphics/node1.html
A detailed description of the core vocabulary,
algorithms, and data structures used for hardware and
software design of 3D technology put out by the University of Bath.The
Librarians' Index to the Internet
http://sunsite.berkeley.edu/InternetIndex/
Searchable, annotated, subject directory of close to
3,000 Internet resources chosen for their usefulness to
the public library user's information needs.
Webopædia
http://www.pcwebopedia.com/index.html
An online dictionary/encyclopedia of computer related
terms. Has pictures for those of us who need to
"see" a definition.
|
| High Tech Information |
Texture
Mapping in Technical, Scientific and Engineering
Visualization
http://www-europe.sgi.com/ChemBio/Resources/texture_article.html
A highly technical sounding publication
released by Silicon Graphics. Discusses issues on antialiasing, MIP mapping, bilinear and trilinear
filtering and other advanced topics. |
| Printed Resources |
O"Rourke, Joseph. Computational
Geometry in C. Cambridge, U.K.: Cambridge University
Press, 1993. LaMothe, André, John Ratcliff, Mark
Seminatore, Denise Tyler. Tricks of the
Game-Programming Gurus. Indianapolis: Sams
Publishing, 1994.
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